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Cards and roles: co-designing privacy serious games with an online role-playing boardgame

  • The increasing digitalisation of daily routines confronts people with frequent privacy decisions. However, obscure data processing often leads to tedious decision-making and results in unreflective choices that unduly compromise privacy. Serious Games could be applied to encourage teenagers and young adults to make more thoughtful privacy decisions. Creating a Serious Game (SG) that promotes privacy awareness while maintaining an engaging gameplay requires, however, a carefully balanced game concept. This study explores the benefits of an online role-playing boardgame as a co-designing activity for creating SGs about privacy. In a between-subjects trial, student groups and educator/researcher groups were taking the roles of player, teacher, researcher and designer to co-design a balanced privacy SG concept. Using predefined design proposal cards or creating their own, students and educators played the online boardgame during a video conference session to generate game ideas, resolve potential conflicts and balance the different SG aspects. The comparative results of the present study indicate that students and educators alike perceive support from role-playing when ideating and balancing SG concepts and are happy with their playfully co-designed game concepts. Implications for supporting SG design with role-playing in remote collaboration scenarios are conclusively synthesised.

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Metadaten
Author:Patrick Jost, Andreas Künz
DOI:https://doi.org/10.1007/978-3-030-92182-8_18
ISBN:978-3-030-92181-1
ISSN:978-3-030-92182-8
Parent Title (English):Games and Learning Alliance. 10th International Conference, GALA 2021. La Spezia, Italy, December 1-2, 2021. Proceedings
Publication Series:Lecture Notes in Computer Science, Volume 13134
Publisher:Springer
Place of publication:Cham
Editor:Francesca de Rosa, Iza Marfisi Schottman, Jannicke Baalsrud Hauge, Francesco Bellotti, Pierpaolo Dondio, Margarida Romero
Document Type:Conference Proceeding
Language:English
Year of publication:2021
Release Date:2021/12/07
Tag:Digital boardgame; Remote co-creation; Role play; Serious games
First Page:187
Last Page:197
Organisationseinheit:Forschung / Forschungszentrum Human Centred Technologies
DDC classes:000 Allgemeines, Informatik, Informationswissenschaft / 000 Allgemeines, Wissenschaft / 004 Informatik
JEL-Classification:C Mathematical and Quantitative Methods / C7 Game Theory and Bargaining Theory / C71 Cooperative Games
I Health, Education, and Welfare / I2 Education and Research Insititutions / I23 Higher Education Research Institutions (Updated!)
Open Access?:ja
Peer review:wiss. Beitrag, peer-reviewed
Publicationlist:Künz, Andreas
Licence (German):License LogoCreative Commons - CC BY - International - Attribution- Namensnennung 4.0