Refine
Year of publication
- 2021 (27) (remove)
Document Type
- Conference Proceeding (27) (remove)
Institute
- Forschungszentrum Human Centred Technologies (9)
- Forschungszentrum Mikrotechnik (8)
- Department of Computer Science (Ende 2021 aufgelöst; Integration in die übergeordnete OE Technik) (7)
- Technik | Engineering & Technology (7)
- Forschungszentrum Business Informatics (6)
- Forschungszentrum Digital Factory Vorarlberg (2)
- Wirtschaft (2)
- Forschung (1)
Is part of the Bibliography
- yes (27)
Keywords
- MMI splitters (3)
- Cloud manufacturing (2)
- Ontologies (2)
- Y-branch splitter (2)
- 1x128 MMI splitter (1)
- Active & Assisted Living (1)
- Additive manufacturing (1)
- Alltagstaugliche Assistenzlösungen (1)
- Ambient Assisted Living (1)
- App usage (1)
To create a map of an unknown area, autonomous robots must follow a strategy to explore the area without knowing the optimal paths to reduce the time needed to map the whole area. To reduce the time to accomplish this task, multiple robots can work together to create a map in a more efficient way. However, without proper coordination, the time a team of autonomous robots needs to explore the unknown area can exceed the time needed by a single robot. To counteract the challenges, a shared infrastructure is needed which extracts useful information for the individual robots out of the shared information of all robots so the exploration can be coordinated. These measures introduce new challenges to the system, concerning the load of the communication infrastructure as well as the overall task of exploring and mapping becoming dependent on the correct communication and robustness of the shared team infrastructure. Therefore, the amount of communication and dependency of each individual robot of the rest of the other robots of the team must be reduced to ensure that the robots can continue working even if the communication with the shared infrastructure fails.
IBH Living Lab AAL
(2021)
In this paper, design of 1×8 multimode interference passive optical splitter is proposed. The structure of the splitter is designed based on a silicon nitride material platform. This work aims to find the minimum physical dimensions of the designed splitters with the satisfactory optical performance. According to the minimum insertion loss and minimum non-uniformity, the optimum length of the splitters is determined.
Femtosecond laser ablation on Si generates 2D ripple structures, known as laser induced periodic surface structures (LIPSS) and pinholes. We fabricated membranes with 20 to 50 μm thickness perforated by an array of tapered pinholes up to 5 μm in diameter and 10 to 20 μm spacing. Within several micrometer the pinholes transform into hollow photonic waveguides with constant diameter from 1μm to 2μm. Such structures offer a 3D photonic coupling device for polymer Y-branch- and MMI-splitter. We measured a considerable change of electrical resistivity for 500 ppm H2 in air using Si/SiO2/TiO2 substrates with 2D LIPSS. We propose to investigate 3D waveguide arrays also for photonic-chemical sensors.
In this paper we report on the experimental test set-up for the temperature characterization of fiber array to photonics chip butt coupling at 1310 nm and 1550 nm wavelengths. The alignment and gluing of fiber arrays to photonics chip were done by automated active alignments system and they were fixed themselves by UV curable epoxy adhesive. Temperature changes of coupling insertion losses are measured and investigated for two different UV adhesives during three temperature cycles from -40 °C to 80 °C in climatic chamber. Spectral dependence of insertion losses was measured and compared before and after three temperature cycles for 1530 nm to 1570 nm spectral range at room temperature.
We present design, simulation and optimization of polymer based 16-channel, 100-GHz AWG designed for central wavelength of 1550 nm. The input design parameters were calculated applying AWG-Parameters tool. The simulations were performed applying a commercial photonic tool PHASAR from Optiwave. The achieved transmission characteristics were evaluated by AWG-Analyzer tool and show a satisfying agreement between designed and simulated AWG optical properties. Finally, the influence of the number of phased array (PA) waveguides on the AWG performance was studied. The results show that there is a certain minimum number of PA waveguides necessary to reach sufficient AWG performance.
This paper presents the design, simulation, and optimization of a 1×128 multimode interference (MMI) splitter with a silica-on-silicon channel profile. This work aims to study the influence of the different S-Bend output waveguide shapes at the end of the MMI coupler on the final optical properties. The 1×128 MMI splitters have been simulated using beam propagation method in OptiBPM software. The optical properties of all considered splitters with different shapes of outputs waveguides are discussed and compared with each other. Based on the minimum insertion loss and non-uniformity, the final shape of output waveguides, ensuring the lowest losses, is determined.
The increasing digitalisation of daily routines confronts people with frequent privacy decisions. However, obscure data processing often leads to tedious decision-making and results in unreflective choices that unduly compromise privacy. Serious Games could be applied to encourage teenagers and young adults to make more thoughtful privacy decisions. Creating a Serious Game (SG) that promotes privacy awareness while maintaining an engaging gameplay requires, however, a carefully balanced game concept. This study explores the benefits of an online role-playing boardgame as a co-designing activity for creating SGs about privacy. In a between-subjects trial, student groups and educator/researcher groups were taking the roles of player, teacher, researcher and designer to co-design a balanced privacy SG concept. Using predefined design proposal cards or creating their own, students and educators played the online boardgame during a video conference session to generate game ideas, resolve potential conflicts and balance the different SG aspects. The comparative results of the present study indicate that students and educators alike perceive support from role-playing when ideating and balancing SG concepts and are happy with their playfully co-designed game concepts. Implications for supporting SG design with role-playing in remote collaboration scenarios are conclusively synthesised.
With the digitalisation, and the increased connectivity between manufacturing systems emerging in this context, manufacturing is shifting towards decentralised, distributed concepts. Still, for manufacturing scenarios manual input or augmentation of data is required at system boundaries. Especially in distributed manufacturing environments, like Cloud Manufacturing (CMfg) systems, constant changes to the available manufacturing resources and products pose challenges for establishing connections between them. We propose a feature-oriented representation of concepts, especially from the manufacturing domain, which serves as the basis for (semi-) automatically linking, e.g., manufacturing resources and products. This linking methodologies, as well as knowledge inferred using it, is then used to support distributed manufacturing, especially in CMfg environments, and enhance product development. The concepts and methodologies are to be evaluated in a real world learning factory.
Mit Eintritt in den ersten Covid-19-Lockdown im März 2020 und den darauffolgenden Semestern im überwiegenden Distance-Betrieb, wurde ein nie dagewesenes didaktisches Experiment gestartet. Eine seit 2017 abgehaltenen Lehrveranstaltung im Bachelorstudiengang Internationale Betriebswirtschaft an der Fachhochschule Vorarlberg simulierte bereits in "Vor-Pandemie-Semestern" das Arbeiten und Interagieren in virtuellen Teams. Die hieraus vorliegenden Reflexionsberichte ergeben zusammen mit den Hausarbeiten, welche die Studierenden der Lehrveranstaltung in 2020 im Lichte eines kompletten Online Semesters in virtuellen Teams erstellt haben die Basis für sieben Thesen zur Auswirkung einer digitalen und virtuellen Zusammenarbeit für Ausbildung und Berufstätigkeit.
Continuous monitoring of interactive exhibits in museums as part of a persuasive design approach
(2021)
One goal of the project described in this paper is to create learning algorithms for machines and robots that lack a precise virtual controller for correct simulations. Using a digital twin approach, the developed mixed reality application aims for an overlay of a virtual robot model with the real world counterpart using Microsoft HoloLens 2 smart glasses. The application should help users to have an inside look into the results of the learning algorithm and therefore supervise and improve those results. The main focus of this paper is the visual representation of the digital twin on the smart glasses. One of the challenges is the level of abstraction and specific use of shaders (program code defining material attributes) to help the user differentiating between virtual and real objects. Therefore different presentation methods are described and evaluated. Study results with 48 persons show that the most abstract representation (wireframe) scores lowest, whereas a half-transparent model works best.
With Cloud Computing and multi-core CPUs parallel computing resources are becoming more and more affordable and commonly available. Parallel programming should as well be easily accessible for everyone. Unfortunately, existing frameworks and systems are powerful but often very complex to use for anyone who lacks the knowledge about underlying concepts. This paper introduces a software framework and execution environment whose objective is to provide a system which should be easily usable for everyone who could benefit from parallel computing. Some real-world examples are presented with an explanation of all the steps that are necessary for computing in a parallel and distributed manner.