Refine
Year of publication
Document Type
- Conference Proceeding (19)
- Part of a Book (4)
Institute
Is part of the Bibliography
- yes (23)
Keywords
- Digital twin (2)
- 3D modeling (1)
- Aging (1)
- App usage (1)
- Augmented reality (1)
- Biomedical Engineering (1)
- Browsers (1)
- Cameras (1)
- Casual Game Interaction Design (1)
- Cognitive Load (1)
- Digital boardgame (1)
- Gears (1)
- Geriatrics/Gerontology (1)
- HTC-VIVE (1)
- Health Gluten-free diet (1)
- Human-in-the-loop (1)
- Internet (1)
- Literature review (1)
- Mental Math Training (1)
- Mixed reality (1)
- Mobile Game-Based Learning (1)
- Motivation (1)
- Persuasion (1)
- Playing Engagement (1)
- R & D/Technology Policy (1)
- Remote co-creation (1)
- Role play (1)
- Serious Game (1)
- Serious games (1)
- Three-dimensional displays (1)
- Tools (1)
- Training (1)
- User engagement (1)
- VR sets (1)
- VR-Goggles (1)
- Visualization (1)
- artificial (1)
- augmented (1)
- elderly (1)
- head mounted displays (1)
- helmet mounted displays (1)
- human centered design (1)
- interactive variations (1)
- mobile computing (1)
- mobile presentations (1)
- motivation stategy (1)
- physical activity (1)
- scene analysis (1)
- technology prototypes (1)
- virtual exploration (1)
- virtual realities (1)
- virtual reality (1)
- virtual reality study (1)
- working environments (1)
- workrooms (1)
Smart Room Visualisierung
(2010)